Thursday, 9 August 2018

pe stuff

we worked well togther and tried out some new games and stuff it was pretty alright

Tuesday, 15 May 2018

virtual and augmented reality

We learnt about augmented reality and virtual reality augmented is when we bring it into out world and it's just the other way around with virtual realty. Augmented reality is in Hunger games they create world for the tributes to kill each other and stuff. The game makers can make shit appear and control night and day   and virtual reality is in Uncanny valley they go into a fake world using a nose ring . vr and ar

Thursday, 15 February 2018

Tuesday, 31 October 2017

chinese stuff

the chop sticks gave me a splinter and the tea tasted like hot water

Friday, 2 June 2017

pmi

P it worked


M it wasn't bright
I we made a torch out of  a peg

https://drive.google.com/file/d/0BxOxIH8YLvj_S0pldXp3REU4alU/view

Wednesday, 31 May 2017

blender


Moving away from  using  just python ,we are beginning  to explore the blender game engine (bge) to create  a simple game in our previous things we were making basic 2d games know were working with 3d. 

We can do more on blender than on scratch or python with better graphics as well witch makes it a better for our learning

we can do more things on blender there are heaps of tools and stuff witch lets us make platforms and coins and other cool things witch gives us a variate of things that help us learn.  


Monday, 15 May 2017

problem solving with python #year 9 tech blog

over the last 2 weeks we have been working with python as a language and i'm learning to use  the computer language to design a game by writing code. we have been using three diffrent platforms to design our games

setting up the game in python idle window has been a step by step process we put in the code in order if we get it wrong then it doesn't work so it has to be right



# start game
import pygame
import random

#create a window

WIDTH = 360
HIGHT = 480
FPS = 30

# define a few useful colours

WHITE = (255,255,255)
BLACK =(0,0,0)
GREEN =(0,255,0)
RED =(255,0,0)
BLUE =(0,0,255)
CYAN =(0,255,255)

class player(pygame.sprite.Sprite):
    # sprite for player
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image= pygame.surface(50,50)
        self.image.fill(GREEN)
        self.rect= self.image.get_rect()
        self.rect.center = (WIDTH / 2,HIGHT / 2)

        def update(self):
            self.rect.x += 5
            if self.rect.left > WIDTH:
               self.rect.right = 0
            
        
# initialise pygame and create window
pygame.init()
pygame.mixer()
screen=pygame.display.set_mode(width,hieght)
pygame.display.set_caption("my game")
CLOCK = pygame.time.clock()

# creating sprites
all_sprites = pygame.sprite.group()

#game loop
running = true
while runnig:
# keep loop running a the right speed
 clock.ticks(FPS)
# process input (events)
 for event in pygame.event.get():
     # check for closing window
      if event.type == pygame.QUIT:
            running = false

# update

# draw /render
screen.fill(BLACK)
# after drawing every thing flip the display
pygame.display.flip()

pygame.quit()

i managed to write this code following a video and ms chowfin
explanied the reason of the code along the way i found a error and i couldnt fix it